West Institute
A 2D roguelite with procedural dungeons, boss fights and multiple playable characters.
- Gameplay programming
- Game design

My contributions
- Built a character selection system with unique speed, dash, health, weapon and special ability per character.
- Implemented a dash with invincibility frames and a cooldown.
- Added breakable crates with item drops.
- Created textures and UI in Photoshop.
Overview
A roguelite featuring procedurally generated dungeons, enemies, bosses and rewards. Starting from an online course project, I rebuilt most systems and added new mechanics over the course of a year.
Screenshots
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