Tile Laser
A laser-and-mirror puzzle prototype on an isometric grid.
- Technical design
- Gameplay programming

My contributions
- Built the laser and reflection logic in Blueprint.
- Added visual feedback for previously invisible beams so the puzzle reads clearly.
- Tuned the inverted mirror controls to keep every puzzle solvable.
Overview
A design exercise to add a laser mechanic to a tile-based isometric prototype. Mirrors redirect the beam by 90 degrees, the beam must reach a target to open the exit, and mirrors move opposite to the player's input.
Screenshots
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