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SuperHot Remake

A one-week team recreation of SuperHot's time-manipulation mechanics.

  • Technical design
  • Gameplay programming
SuperHot Remake: Gameplay

My contributions

  • Implemented time manipulation: time slows to 10% when the player is still and resumes full speed on movement.
  • Built the pistol with limited ammunition and a pickup shield.
  • Implemented enemies that return fire.
  • Added destructible enemy meshes that shatter on impact.

Overview

A one-week team exercise to recreate SuperHot's core mechanics and practice collaborative development. Built for learning purposes only and not intended for release.

Video

Gameplay