Robbery at Dawn
A stealth heist built in 48 hours, where every sound can give you away.
- Technical design
- Gameplay programming
- Level design

My contributions
- Implemented the homeowner's behavior: it responds to player noise, searches the area and returns to patrol.
- Designed the house layout to balance routes, hiding spots and noise traps.
- Scripted item pickups, door interactions, objective tracking and the countdown timer.
- Built the dialogue system used to deliver objectives.
- Contributed to level design, bug fixing and iteration, collaborating through GitHub.
Overview
A stealth game in which the player breaks into a house, steals $2,000 and escapes before 6 AM. Noise traps alert the homeowner, who investigates anything they hear. Built by a team of three during a two-day game jam.
Screenshots
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