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Prince-Noah Balgobin

I'm a flexible game developer with experience in technical design, Unity (C#), Unreal (Blueprint & basic C++), UI/UX, and level design. I love building engaging systems, intuitive interfaces, and immersive worlds. Whether it's 2D, 3D, or VR, I bring creativity, problem-solving, and team collaboration to every project.

My Projects

Technical Design &
UI/UX Design

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Voxel Siege

A tower defense game where you can control towers and stop enemies on a path before they drain your lives.

Technical Design & Developer

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Robbery at Dawn

For a Game Jam me & my team created a house robbery styled game. 

Level Design &
Developer

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Lab Adventure

A 4-8 minute level adventure level in a flooded apocalyptic city, with a underground facility with puzzles.

Everything, but art & music

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Minecraft Tower Defense

An experimental project that combines Plants vs. Zombies and Minecraft

Level Design & Technical Design

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Portal's Edge

An isometric story game about getting you trying to get back to your friend that you lost by powering a portal.

Technical Design &
Developer

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SuperHot Remake

Me & a team recreated some mechanics from SuperHot.

Level Design

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Farm Adventure

A 2-3 minute adventure level with modern farm-styled scenery.

Everything, but music

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West Institute

A 2D roguelite level adventure game.

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